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Unity Asset Population Optimization System

ROLE

Technical Designer

YEAR

2024

GENRE

Simulation

PLATFORM

PC

This is a professional project where I was responsible for creating a system that would spawn tens of thousands of assets on a shipping container port while still staying performant and looking realistic on its layout. There were categories of assets to spawn with shipping containers being a big focus. I applied several tricks for this such as not generating any containers that can not be seen, moving the assets around the environment if they are not in the camera frustrum view, and creating randomness in the layout of assets.

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